Tales from The Trenches Archive

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Anything Goes.

I worked on a AAA title a few years ago, and our schedule started as 40 hours a week, Monday through Friday. Then they told us the game was going to need a “little” bit of crunch, and those of us who “stuck it out” and “stepped up” and “paid our dues” would be sure to end up as test leads on future projects, maybe even on the production fast track.

So we went to working 9 AM to 9 PM, Monday through Thursday and 9 AM to 5 PM on Fridays and Saturday. We did this 64 hour workweek for two months.

Then they upped our schedule to 9 AM to midnight Monday through Friday and 9 AM to 9 PM on Saturday. 87 hours a week for four straight months.

With crunch hitting, they added to our schedule AGAIN to 9 AM to midnight Monday through Saturday, with an “anything goes” warning. I ended up working 19 hour days,  7 AM to 2 AM, six days a week for the last six weeks of the project.

After the game shipped they laid me off.