Several years ago, I worked on a AAA title that was fast approaching it’s release date, but still had issues both minor and major. The company decided that rather than fix the problems before release, that they would go gold with a version of the game they knew didn’t work.
When I say it didn’t work, I mean it was actually impossible to complete the game because of a major glitch that would crash the game EVERY TIME you got to a certain point. They figured they would make the release date and just issue a patch quickly to resolve the issue.
Needless to say, the reviews and forums ripped the game a new one. The company was under intense pressure to release the fix, so once again they do the logical thing - released the patch without having QA test it first. We found out from Blues News that our own patch had been released, and were told by development to download and test the patch from the public link.
It had to be re-patched.