Hold All Applause Until the End
Back in the late 90s, I’d just started in the game industry and had, along with my fellow coworkers, been on a dusk-til-dawn schedule testing a racing simulator. The QA manager, short on budget but big on ideas, came up with a great plan to help motivate us.
In the conference room there was a whiteboard with each of our names on it, and next to each name was a daily-updated count of the number of hours of unpaid overtime each of us had accumulated on the project.
When each of us got to 100 hours of unpaid work, he would come in and give a little round of applause.
Yay.