Short and Succinct
E3 has come and gone. Our game won multiple Game of Show nominations and awards, thanks in part to a solid month of 80 hour work weeks by the test team. We poured our evenings and weekends into ensuring every nook and cranny of our demo was polished to a fine sheen. So naturally, a celebration seemed fitting for when the production team came back to the studio hoisting our awards like the Lombardi Trophy.
That was until our morale was crushed with one short-sighted sentence, wrapped in an email and tossed our direction like picked away bones to vultures:
“Unless you have explicit approval, the test will be skipping morale events moving forward.”